Freme, Pedro H. E. PSanches, ThiagoLUCIANO PEREIRA SOARES2025-01-222025-01-2220232183-1378https://repositorio.insper.edu.br/handle/11224/7260This paper presents strategies for a Game Development course that aims to develop hard and soft skills in computer engineering students. There is a focus on soft skills that are considered essential for success in the 21st-century professional world. The design for this course is based on the Project-Based Learning approach, which allows students to explore different techniques and encourages creativity, while still having clear objectives and pre-defined milestones. The article discusses the use of continuous monitoring, peer assessments, and the Agile project approach to evaluate student progress and ensure that each student experiences different roles in project management.Digital8 p.InglêsGame DevelopmentProject-Based LearningSoft SkillsComputer engineeringGame development learning with PBL approach as a tool to assess computer engineering competencesconference paper