Trabalho de Conclusão de Curso | Graduação

URI permanente desta comunidadehttps://repositorio.insper.edu.br/handle/11224/3244

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    Trabalho de Conclusão de Curso
    Building NPCs for a real-time multiplayer game with Artificial Intelligence
    (2024) Duarte, Diogo dos Reis; Cunha, Eduardo Araujo Rodrigues da; Barbosa, Letícia Coêlho; Domingos, Lídia Alves Chagas
    This project developed NPCs (Non-Playable Characters) using Reinforcement Learning for the multiplayer game Arena of Dreams, developed by the company Fanatee, which blends the genres of Party Royale and Trivia, forming a game of various mini games in pursuit of the podium. The project's purpose is to construct an artificial intelligence model that enables an agent to behave like other players, capable of performing the required activities in the game, allowing the match to start even without the minimum required number of people. For the construction of the model, the Unity game engine was used in conjunction with the Unity Machine Learning Agents Toolkit (ML-Agents), which is an artificial intelligence agent system.